I Think My First Top Pick of 2026.
Following my time with more than 200 recent games this year, It's time to turning the page on 2025. My year-end list is published, and I'm satisfied with the final results, despite being aware numerous stellar titles may have dropped by the wayside. Currently, my only job is to but sit back, disconnect briefly, and maybe enjoy a refreshing hike in the— ah crap, stumbled upon a amazing experience. And just like that, goodbye to my intentions!
An Early Favorite Surfaces
In my more casual gaming time, usually reserved for a few oddball curiosities, I've encountered potentially my first favorite game of 2026. Sol Cesto is a distinctive procedural dungeon crawler for Windows PC that deconstructs a traditional dungeon crawler into a chance-driven game of high stakes peril and prize. Consider this a hipster's insider tip: If you relish discovering a game before it's cool, test out Sol Cesto so you can burn a spot in your wallet for unique titles.
A Strategic Dungeon-Crawling Innovation
Sol Cesto is a thought-provoking procedural game that's unlike anything I've previously experienced. The setup is that you are tasked with descending into a dungeon, progressing deeper and deeper to find the sun, which has gone missing from the fantasy world. Mechanically, that makes for some familiar roguelike structure. Choose an adventurer who has parameters and powers, clear floor after floor of foes, acquire some stat improvements (in the form of teeth), and vanquish a few biome bosses. Easy to grasp!
The Novel Central System
The method by which you truly navigate a area, however. Whenever you begin a fresh level, you're shown a four-by-four matrix of boxes. Each square holds a monster, a treasure chest, a trap, or a life-giving berry. To proceed, you just select on one of the horizontal lines, but the specific tile you land in is a matter of probability.
You could encounter a row with two monsters, a strawberry, and a treasure chest in it. You initially will have a quarter likelihood of hitting a specific tile in a row.
After that, the odds shift. So do you take the risk, or do you opt on a different row first and attempt some less risky choices early? This is the risk-reward dynamic on display in Sol Cesto, and it's absorbing once you get its rhythm.
Manipulating Probability
The meta-layer is that your percentages can be shaped during an attempt by gathering teeth that modify the types of squares you're more attracted to. As an instance, you might get a perk that will decrease your odds of landing on a trap, but will similarly reduce the odds of finding a reward too.
- Creating a build is about influencing the statistics optimally to have a higher chance at landing where you want.
- In one run, I put all my power boosts toward melee prowess and selected all the teeth I could that would boost my chances of being drawn to monsters aligned with that strength.
- During a separate session, I constructed my hero around treasure chests and coupled it with a perk that would debuff nearby foes every time I opened a chest.
The customization choices are not endless, but they are sufficient to engage with to let you manipulate numbers according to your strategy.
A Constant Risk
Of course, it's still a game of chance. There remains the risk that you have a high probability to land on the preferred space but ultimately choose on an enemy that would eliminate your last bit of health. All selections is a gamble, so a persistent nervousness exists as you navigate a level and determine if to keep clicking or to proceed to the subsequent stage instead of risking it all.
Consumables including explosive devices help cut down the chance, just like some character abilities. A particular character's unique ability, activated once clearing four squares, allows players to click on a vertical column instead of a horizontal line during that action. Should you use this strategically, you can save that move for an optimal time to sidestep a dangerous choice. You'll find an astonishing amount of nuance in the basic action of clicking.
The Road to 1.0
Sol Cesto is still in development, and it has a final update planned until the final game is unleashed. An additional hero and a fresh guardian are scheduled to arrive before the conclusion of January. The full launch probably isn't much later, but the studio haven't announced a final date yet.
A Parting Endorsement
No matter when it's fully released, you might want to put Sol Cesto in your sights. For the past week, I've been positively obsessed with it, finding all of small details and storing my run rewards in each run to access a constant flow of persistent upgrades, including fresh adventurers and items I can buy while playing. To this day, I have not reached the bottom, and I get the feeling I'll still be working on that task when the full version launches. Count me in for the complete journey.